A Google user
Great game, but could use some quality of life for the late game. Add an option to disable the popup from leveling; at a certain point, it's more harmful than helpful. Let us auto-fuse things every X seconds. I don't care if it's at 1% of our crate speed, if anything a reason to boost crate speed is needed for late game. An option to make crates take longer to give +1 level would also be an interesting way to push progress faster than the current, where you are limited by APM.
36 people found this review helpful
Shark Jump
13 September 2019
These are great ideas! We've got some improvements coming in an update soon, but I'll add a way to skip level-up animations and try adding an auto-fuse in the following update.
A Google user
I LOVE this game, this is by far the longest I have spent on any idle game, besides clicker heros, one if the things I enjoyed most while getting through the start of the game was the story integrated with the tutorial. The only complaint I have is when playing I missed some of the story, (this was during the time you knew it was broken, then fixed it), and also over time you forget things. I would love an option to be able to read all of the dialog unlocked so far.
86 people found this review helpful
A Google user
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Very fun game. I am really glad that they added the ability to auto-merge towers. I have pretty much completed the entire game. Progression only means very minor increases in scrap obtained. Some advice for the devlopers: Rework the alchemy system. It isn't worth it, even with free daily gems. Rework ads: I am not going to watch an ad to get a tower that I can literally make in 1 second and two button pushes, the same goes for scraps that I can collect in 2 seconds of idle play. I had a add to collect 1.1 billion scraps while I make 600 million a second. There isn't currently anything to after two or three prestiges that is worth while.
12 people found this review helpful