Mark Cromey
They took a good game and made it from a really fun tower defense into one of those games where you have to juggle money income, eleruim income, collect your daily rewards, sent people here to do that, fly over here to do this.... Tower defense game. That's what I liked about the first one. This one is so hard to actually get to do missions with all the juggling you have to do (and the ads you have to dodge). I've replayed the first one many times. This one... I doubt I'll ever finish it.
2 people found this review helpful
A Google user
It's a huge improvement from the first game, adding a variety of features and mechanics that allows players to grow their own base and personal turrets. But when I reached the first boss, it was insane! Guided rockets swarmed my tower almost every 10 seconds, and my my turrets were shocked into submission, rendering them immobile and useless against the high damage rocket swarm. There was also a bug on the boss where power-ups are still fuctioning when it says they're not allowed for the level.
13 people found this review helpful
Nathaniel Caler
Really good game, a lot of fun. I feel like the quality control could be a little better, there are a lot of typos and syntax errors in the character dialog, there is a bug with the super weapons where if you use it as a mission is ending, on your next retry or start that last used super ability will be usable/active. The concept is original and fun, the upgrade system keeps things interesting, and I feel like you could definitely play and win without $ if your patient
15 people found this review helpful