Lydia Steine Bendiksen
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A roguelike puzzlegame with chess traits, where you use a list of four options to interact with the environment and the increasingly complex enemies, with the goal to clear each level of the latter using lava pits, wall-spikes, and their attacks while evading their attacks and the same hazards. Unusually easy to get into for such a challenging puzzle game, not to mention how satisfying and aesthetically pleasing it is, as the puzzle seems less tacked-on and more organic. I love this game.