Google корисник
- Prijavite kao neprikladno
Solid, interesting game. Although the too much clickkng is suler boring and that's the only reason I will not play this game for more than a day or two
1 osoba smatra da je ova recenzija korisna
Google корисник
- Prijavite kao neprikladno
When workers are at the same lvl, they produse as much as they spend, but, only work for the amount of time they predict the work would take, if resources aren't spent, while offline. Example, builder wastes wood, and it takes 10min. for harwester to fill up to the maximum. As long as you are playing, that timer stands at 10 min. since all res./sec are prodused and used in same quantities. The moment you restart the game, you find your harwest is at zero, and work has stopped. I asume, that it counts the predicted amoun per unit of time -times- offline time for harwesters first, hits max, stops them, then does the same for workers. Maybe if you introdused a system that predicted complitation time based on res. Prodused/used at the moment to estimate it, it would resolve the problem. Maybe you can ad a manager (like the one for the library) for 100 cristals, that would let players make a wait-list for workers? "when you finish 'that', do 'that' ...
Autotelic Games LLC
12. jun 2017.
Okay I'll look into this. Thanks.