Qala uhambo oluhehayo lokuhlola izibalo nge-Smartli - Izibalo zaseSingapore Zezingane zeBanga lesi-2! Uhambo lwethu lwe-RPG olusha nolusebenzisanayo lwenzelwe izingane ezineminyaka engu-7 kuya kweyisi-8, luhlinzeka ngolwazi olushukumisayo olusekelwe ku-Singapore Math Methodology edumile.
🎮 Imidlalo Yezibalo Ebandakanyayo:
I-Smartli inikeza iqoqo lemidlalo yezibalo ethokozisayo ehambisana nekharikhulamu yebanga lesibili. Ngena ezweni lokuzijabulisa kwezemfundo, lapho izingane zingathuthukisa amakhono azo ezibalo ngokwenza imisebenzi yokuzijabulisa nenselele.
🧠I-Adaptive Learning Platform:
I-Smartli Math akuwona nje umdlalo; iyinkundla yokufunda ehambisana nekharikhulamu, eguquguqukayo yokufunda ku-inthanethi. Iklanyelwe isitayela sokufunda esiyingqayizivele sengane yakho, i-Smartli iqinisekisa uhambo lokufundisa lomuntu siqu oluthuthukayo ngokuqhubeka kwayo.
đź“š Imidlalo Yezemfundo Yebanga lesi-2:
Zitholele uhlu olubanzi lwamageyimu okufundisa aklanyelwe abafundi bebanga lesibili. Inikeza izinhlobonhlobo zezinsiza zezibalo namathuluzi afana namavidiyo opopayi, imisebenzi ejabulisayo, imibuzo yokusebenzisana nemidlalo emincane, i-Smartli ikhuthaza uthando lokufunda ngokusebenzisa ukuzizwisa okusebenzisanayo, okwenza izibalo zibe uhambo olujabulisayo lwengane yakho.
🏫 Imidlalo Yokufunda Yesikole:
I-Smartli ayigcini nje ngezibalo; imayelana nokudala ibhuloho phakathi kokuzijabulisa nemfundo. Izinhlelo zokusebenza ezingcono kakhulu zezibalo zebanga lesi-2, inkundla yethu ihlangana kalula nenqubo yengane yakho, ikunikeza indlela ejabulisayo yokuqinisa imiqondo yekilasi.
🏫 Ilungele Ukuthuthukiswa Okuphelele:
Thuthukisa ukukhula kwengane yakho iyonke ngokusebenzisa indlela yokufunda ephelele ye-Smartli. Ngenkathi ithuthukisa amakhono ezibalo igeyimu iphinde ikhuthaze amavelu amahle ngokusebenzisa imisebenzi yesimo. Iphinde ikhuthaze isilulumagama, ukufunda, ukufunda ngokuzimela, ukuqina, kanye nokwenza izinqumo.
🚀 Umdlalo Ojabulisayo Wokudlala Indima Yezingane:
Yenza ukufunda kube imfuno ethokozisayo ngemidlalo yezibalo yezingane ka-Smartli. Umdlalo owodwa wokudlala indima lapho izingane zingakwazi ukwenza i-avatar yazo ngokwezifiso futhi zihlole izindawo ezimbalwa ezijabulisayo njengoba ziqhubekela phambili zikhuphula amaleveli ngokuqedela izinselele zezibalo. Kungakhathaliseki ukuthi ingane yakho ifunda ibanga lesibili noma ihlola amakhono ayisisekelo ezibalo, i-Smartli iqinisekisa uhambo olujabulisayo nolufundisayo.
🔍 Izici:
- Imidlalo yezibalo ehambisana nekharikhulamu
- Interactive RPG fantasy adventure
- Amavidiyo okufunda agqwayizayo najabulisayo
- Izinhlobonhlobo zezihloko zezibalo ezibalulekile ezifundiswa ebangeni lesi-2
- Imisebenzi yesimo nezinselele kuwo wonke amazinga.
- Uhlelo lokufunda lwezibalo lwekilasi lesi-2
- Study imidlalo izingane
- Ideshibhodi yomhlaba wonke yokulandelela nokuqhathanisa ukusebenza emhlabeni jikelele.
Guqula okuhlangenwe nakho kokufunda kwengane yakho nge-Smartli - lapho izibalo ziba uhambo futhi imfundo iba umdlalo! Landa manje ukuze uthole inhlanganisela egxilile yokuzijabulisa nokukhula kwezemfundo.
Kubuyekezwe ngo-
Sep 2, 2024